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THE OMNISCIENT (1 unique card in play – Value of 1 unique Influence Point): The power of the « Omniscient » is permanent. In case of a tie for the majority on any given family, the player controlling the « Omniscient » wins the tie and may use the corresponding power. So, if 3 players have 2 « Guardians » in play, but one also controls the « Omniscient », then he is the one protected from the « Barbarian » event. Not the others.
THE OMNISCIENT (1 unique card in play – Value of 1 unique Influence Point): The power of the « Omniscient » is permanent. In case of a tie for the majority on any given family, the player controlling the « Omniscient » wins the tie and may use the corresponding power. So, if 3 players have 2 « Guardians » in play, but one also controls the « Omniscient », then he is the one protected from the « Barbarian » event. Not the others. This power does not break ties for scoring Influence Points during the final scoring phase. It is applicable only during the rounds.

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THE OMNISCIENT (1 unique card in play – Value of 1 unique Influence Point): The power of the « Omniscient » is permanent. In case of a tie for the majority on any given family, the player controlling the « Omniscient » wins the tie and may use the corresponding power. So, if 3 players have 2 « Guardians » in play, but one also controls the « Omniscient », then he is the one protected from the « Barbarian » event. Not the others. This power does not break ties for scoring Influence Points during the final scoring phase. It is applicable only during the rounds.