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الفرق بين المراجعتين لصفحة: «BGA game Lifecycle»
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Victoria la (نقاش | مساهمات) ط (moved Steps to create a BGA game to BGA game Lifecycle: The current title 'Steps to create a BGA game' is confusing, it looks like steps by step instructions for beginners but it its rather huge phases of the game development) |
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Here's a summary of the different steps you would follow when developing a game with BGA Studio.
Step | How to reach this step | What happened during the step? |
---|---|---|
Initial | How to join BGA developer team? | You can choose to join an existing team / create a new project |
Assigned | You choose a game | You can start the development of the game |
Pre-alpha | You've started to write some piece of code | You develop the game. During this phase, we can assist you with the framework and give you some pieces of advice. |
Alpha | You tell us that your development is finished | "BGA review": we are reviewing your game and check if it respects BGA guidelines. If not, we will ask you (and help you) to fix them. |
Private beta | We give a "go" | "Publisher review": On preproduction platform, the publisher, the designer, we and you can test the game together and separately. We help you to take into account remarks from the publisher and the designer. |
Public beta | The adaptation is approved by the publisher | We find together a good launch date for the game, we announce the game on BGA news, and then player can start to play! During the first days, it is common that some bugs are reported by players, and you can fix them following the instructions in Post-release phase. |
Gold | The game is stable on BGA | Congrats! You can still modify and optimize things following the instructions in Post-release phase. |