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	<id>https://ar.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=A-dam</id>
	<title>Board Game Arena - مساهمات المستخدم [ar]</title>
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	<updated>2026-09-30T13:23:49Z</updated>
	<subtitle>مساهمات المستخدم</subtitle>
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	<entry>
		<id>https://ar.doc.boardgamearena.com/index.php?title=Gamehelpblooms&amp;diff=3360</id>
		<title>Gamehelpblooms</title>
		<link rel="alternate" type="text/html" href="https://ar.doc.boardgamearena.com/index.php?title=Gamehelpblooms&amp;diff=3360"/>
		<updated>2019-02-17T08:05:46Z</updated>

		<summary type="html">&lt;p&gt;A-dam: Created page with &amp;quot; == Blooms is a 2-player territory game a bit like the classical game Go, but shorter, easier to learn, and more colorful. ==   &amp;#039;&amp;#039;&amp;#039;Definitions&amp;#039;&amp;#039;&amp;#039;  Bloom: a bloom is an ent...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Blooms is a 2-player territory game a bit like the classical game Go, but shorter, easier to learn, and more colorful. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Definitions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Bloom:]] a bloom is an entire group of connected stones on the board of the same color. A single stone (unconnected to others of the same color) is also a bloom.&lt;br /&gt;
[[Fenced:]] a bloom is fenced when there are no empty spaces adjacent to any of the bloom’s stones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each player owns 2 colors of stones. &lt;br /&gt;
&lt;br /&gt;
To start, Player 1 places 1 stone of either of her colors on any empty space.&lt;br /&gt;
&lt;br /&gt;
From then on, starting with Player 2, the players take turns. &lt;br /&gt;
&lt;br /&gt;
On your turn, you must place 1 or 2 stones onto any empty spaces. If you place 2, they must be different colors. Then capture all fenced enemy blooms.&lt;br /&gt;
&lt;br /&gt;
The first player to have captured X stones wins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>A-dam</name></author>
	</entry>
	<entry>
		<id>https://ar.doc.boardgamearena.com/index.php?title=BGA_Code_Sharing&amp;diff=3348</id>
		<title>BGA Code Sharing</title>
		<link rel="alternate" type="text/html" href="https://ar.doc.boardgamearena.com/index.php?title=BGA_Code_Sharing&amp;diff=3348"/>
		<updated>2019-02-05T18:41:38Z</updated>

		<summary type="html">&lt;p&gt;A-dam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for listing of externally hosted bga projects, tools and resources, as well as internal project&lt;br /&gt;
intended for sharing&lt;br /&gt;
&lt;br /&gt;
== Projects hosted not in studio ==&lt;br /&gt;
&lt;br /&gt;
See the table a link and nickname of the developer on bga (same as used for dev forum), and short description&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important notice about artwork on BGA Open Source projects: original hi-resolution images from publishers must not be published on the repositories. In addition, it is better to specify that the images derivated from publishers artwork are copyrighted and cannot be licensed under a free license like Creative Commons.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! CODE LINK&lt;br /&gt;
! DEVELOPER&lt;br /&gt;
|-&lt;br /&gt;
| Shared Code (not a game)&lt;br /&gt;
| https://github.com/elaskavaia/bga-sharedcode&lt;br /&gt;
| Victoria_La&lt;br /&gt;
|-&lt;br /&gt;
| BoardGameArena Workbench (not a game)&lt;br /&gt;
| https://github.com/danielholmes/bga-workbench&lt;br /&gt;
| Daniel Holmes (dhau)&lt;br /&gt;
|-&lt;br /&gt;
| Eruption&lt;br /&gt;
| https://github.com/AndyKerrison/bga-eruption&lt;br /&gt;
| Andy_K&lt;br /&gt;
|-&lt;br /&gt;
| Nile&lt;br /&gt;
| https://github.com/AndyKerrison/bga-nile&lt;br /&gt;
| Andy_K&lt;br /&gt;
|-&lt;br /&gt;
| Assyria &lt;br /&gt;
| https://github.com/sebastien-prudhomme/bga-assyria&lt;br /&gt;
| daikinee &lt;br /&gt;
|-&lt;br /&gt;
| Florenza: The Card Game&lt;br /&gt;
| https://github.com/alberto-bottarini/bga-florenza&lt;br /&gt;
| tarini &lt;br /&gt;
|-&lt;br /&gt;
| Incan Gold&lt;br /&gt;
| https://github.com/AntonioSoler/bga-incangold&lt;br /&gt;
| Morgalad &lt;br /&gt;
|-&lt;br /&gt;
| Marco Polo&lt;br /&gt;
| https://github.com/rcitaliano/MarcoPolo&lt;br /&gt;
| rcitaliano&lt;br /&gt;
|-&lt;br /&gt;
| Bonbons&lt;br /&gt;
| https://github.com/AntonioSoler/bga-bonbons&lt;br /&gt;
| Morgalad &lt;br /&gt;
|-&lt;br /&gt;
| Takara Island&lt;br /&gt;
| https://github.com/AntonioSoler/bga-takaraisland&lt;br /&gt;
| Morgalad&lt;br /&gt;
|-&lt;br /&gt;
| Noir: Killer vs Inspector&lt;br /&gt;
| https://bitbucket.org/chhuang76/bga_noirkvi&lt;br /&gt;
| ch huang&lt;br /&gt;
|-&lt;br /&gt;
| Hearts (Tutorial)&lt;br /&gt;
| https://github.com/elaskavaia/bga-heartsla&lt;br /&gt;
| Victoria_La&lt;br /&gt;
|-&lt;br /&gt;
| The Battle for Hill 218&lt;br /&gt;
| https://github.com/danielholmes/battle-for-hill-218&lt;br /&gt;
| Daniel Holmes (dhau)&lt;br /&gt;
|-&lt;br /&gt;
| Coup: City State&lt;br /&gt;
| https://github.com/quietmint/bga-coupcitystate&lt;br /&gt;
| quietmint&lt;br /&gt;
|-&lt;br /&gt;
| Tablut&lt;br /&gt;
| https://github.com/Lucas-C/tablut&lt;br /&gt;
| Lucas-C &amp;amp; ntaffore&lt;br /&gt;
|-&lt;br /&gt;
| Penny Press&lt;br /&gt;
| https://github.com/AdamNovotny/bga-blooms&lt;br /&gt;
| A-dam&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Projects on studio ==&lt;br /&gt;
&lt;br /&gt;
Links to studio project which owner wish share as read only.&lt;br /&gt;
Project owner please add you project here, dev nickname and short description if you would like to share it.&lt;br /&gt;
For the projects below any developer can add themselves to a project as read-only from http://en.studio.boardgamearena.com/#!projects page.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! CODE LINK&lt;br /&gt;
! DEVELOPER&lt;br /&gt;
|-&lt;br /&gt;
| Shared Code&lt;br /&gt;
| http://en.studio.boardgamearena.com/#!studiogame?game=sharedcode&lt;br /&gt;
| Victoria_La&lt;br /&gt;
|-&lt;br /&gt;
| Original BGA template&lt;br /&gt;
| http://en.studio.boardgamearena.com/#!studiogame?game=template&lt;br /&gt;
| Victoria_La&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other useful resources ==&lt;br /&gt;
&lt;br /&gt;
* Archive of tutorial projects https://www.dropbox.com/s/rsd5r4v49xudpp0/Studio.zip?dl=0&lt;br /&gt;
** Note: Hearts project is corrupted there, use Hearts tutorial project above&lt;br /&gt;
* Website with bunch of textures and sounds http://www.grsites.com/archive/textures/&lt;br /&gt;
* Shrink images without loss of quality https://tinypng.com/ or http://www.iloveimg.com/ (recommended by Gregory Isabelli)&lt;br /&gt;
* CSS shapes https://css-tricks.com/examples/ShapesOfCSS/&lt;br /&gt;
* PDF Scraper - extract images - http://www.extractpdf.com/&lt;br /&gt;
* BoardGameArena Workbench - set of tools to help test and deploy BGA projects - https://github.com/danielholmes/bga-workbench&lt;/div&gt;</summary>
		<author><name>A-dam</name></author>
	</entry>
	<entry>
		<id>https://ar.doc.boardgamearena.com/index.php?title=Tips_hypnosia&amp;diff=3059</id>
		<title>Tips hypnosia</title>
		<link rel="alternate" type="text/html" href="https://ar.doc.boardgamearena.com/index.php?title=Tips_hypnosia&amp;diff=3059"/>
		<updated>2018-05-18T19:12:32Z</updated>

		<summary type="html">&lt;p&gt;A-dam: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Tips for game handling:&amp;#039;&amp;#039;&amp;#039;  - Clicking on selected pawn will deselect it  - When selecting double-pawn, you can use both upper menu buttons or pop-up menu around the pawn&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Tips for game handling:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Clicking on selected pawn will deselect it&lt;br /&gt;
&lt;br /&gt;
- When selecting double-pawn, you can use both upper menu buttons or pop-up menu around the pawn&lt;/div&gt;</summary>
		<author><name>A-dam</name></author>
	</entry>
	<entry>
		<id>https://ar.doc.boardgamearena.com/index.php?title=Gamehelphypnosia&amp;diff=3011</id>
		<title>Gamehelphypnosia</title>
		<link rel="alternate" type="text/html" href="https://ar.doc.boardgamearena.com/index.php?title=Gamehelphypnosia&amp;diff=3011"/>
		<updated>2018-05-05T18:35:46Z</updated>

		<summary type="html">&lt;p&gt;A-dam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;HYPNOSIA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hypnosia is a strategy game designed for 2 to 6 players. &lt;br /&gt;
Content:&lt;br /&gt;
&lt;br /&gt;
-1 board&lt;br /&gt;
&lt;br /&gt;
-2 dice&lt;br /&gt;
&lt;br /&gt;
-24 pawns (4 pawns in 6 different colors)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Set up of the game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each player chooses a color and takes the 4 pawns of the same color, then puts those pawns on the 4 starting locations of that color.&lt;br /&gt;
Each player throws the 2 dice: the player getting the higher score begins the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The goal of Hypnosia is to bring pawns into the center spaces of the board.&lt;br /&gt;
The first player throws the 2 dice, then has to move 1 or 2 of his pawns the number of spaces indicated by each die. For example, he gets 5 and 4: he can move one pawn 5 spaces and a second pawn 4 spaces, or only one pawn a total of 9 (5+4) spaces.&lt;br /&gt;
Important: a player must &amp;quot;burn&amp;quot; all the points of a die, so a pawn cannot stop short.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to move&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pawns can only move in a counter-clockwise direction.&lt;br /&gt;
Pawns leave their starting location when the player gets a score high enough with a die to allow his pawns to enter the outer circle. For example, the first pawn can enter the circle with any score from 1 to 6, whereas the last one can only enter the circle with a score of 4 or more.&lt;br /&gt;
 &lt;br /&gt;
Some locations are special (double-colored). They permit a pawn to enter the next inner circle by crossing a &amp;quot;bridge&amp;quot;. &lt;br /&gt;
A pawn must first land on this special space, and only then can it move into the next inner circle:&lt;br /&gt;
-during the next turn&lt;br /&gt;
-in the same turn if the pawn landed on the special space using the 1st die.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
A pawn can&#039;t move back to an outer circle.&lt;br /&gt;
&lt;br /&gt;
Once a player has finished his two moves, play continues with the player on his left who does the same sequence of events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stacking pawns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A player can stack two pawns (two being the maximum). To do so, he must move a pawn so that it will end its movement on a space occupied by another of his pawns. Those two pawns are now stacked. This stack moves as a single pawn.&lt;br /&gt;
For strategic reasons, a player can dismantle a stack by moving only one of the pawn of the stack, the second one remaining on its current space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capturing pawns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A player can capture an opponent&#039;s pawn. To do so, he must move one of his pawn or a stack so that it will end its movement on a space occupied by an opponent&#039;s pawn or stack. In this case, the opponent&#039;s pawn or stack is permanently removed from the game.&lt;br /&gt;
-A stack can remove an opponent&#039;s single pawn.&lt;br /&gt;
-A stack can remove an opponent&#039;s stack.&lt;br /&gt;
-A single pawn can remove an opponent&#039;s single pawn.&lt;br /&gt;
-A single pawn can&#039;t remove an opponent&#039;s stack.&lt;br /&gt;
Every pawn captured gives 1 point to the capturing player. The owner of the captured pawn loses 1 point.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the game/Victory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To enter into the center, a player must:&lt;br /&gt;
-put a pawn on one of the 6 special locations surrounding the center.&lt;br /&gt;
-get a &amp;quot;1&amp;quot; on a die (because all points of a die must be &amp;quot;burned&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
The game ends either:&lt;br /&gt;
-if there are 5 pawns in the center.&lt;br /&gt;
-if there are no more pawns on the board.&lt;br /&gt;
&lt;br /&gt;
The first pawn which enters the center gets 5 points, the second 4 points, the third 3 points, the fourth 2 points, and the fifth 1 point.&lt;br /&gt;
If a stack enters the center when there are already four pawns there, only one of them can enter.&lt;br /&gt;
In the case of a tie, the arrival order into the center will decide the ranking of the tied players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For a more challenging game, apply this rule: the stack cannot cross the bridge. Before crossing any bridge, the&lt;br /&gt;
stack has to be dismantled first. This rule also applies in the innermost circle – it means that the stack cannot&lt;br /&gt;
score in one move.&lt;/div&gt;</summary>
		<author><name>A-dam</name></author>
	</entry>
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