<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ar">
	<id>https://ar.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fmoraes</id>
	<title>Board Game Arena - مساهمات المستخدم [ar]</title>
	<link rel="self" type="application/atom+xml" href="https://ar.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fmoraes"/>
	<link rel="alternate" type="text/html" href="https://ar.doc.boardgamearena.com/%D8%AE%D8%A7%D8%B5:%D9%85%D8%B3%D8%A7%D9%87%D9%85%D8%A7%D8%AA/Fmoraes"/>
	<updated>2026-09-30T02:14:33Z</updated>
	<subtitle>مساهمات المستخدم</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://ar.doc.boardgamearena.com/index.php?title=Gamehelpraceforthegalaxy&amp;diff=3330</id>
		<title>Gamehelpraceforthegalaxy</title>
		<link rel="alternate" type="text/html" href="https://ar.doc.boardgamearena.com/index.php?title=Gamehelpraceforthegalaxy&amp;diff=3330"/>
		<updated>2019-01-18T03:14:03Z</updated>

		<summary type="html">&lt;p&gt;Fmoraes: Included link to a viusal aid of Prestige Search options&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rules for the Base Game ==&lt;br /&gt;
&lt;br /&gt;
Players control competing civilizations exploring space, discovering planets to conquer or settle, building an economy by consuming a planet&#039;s goods and building developments. The object of the game is to earn the most victory points from planets and developments played in their tableau, from consuming goods, and from bonuses from special developments.&lt;br /&gt;
&lt;br /&gt;
There are five phases to choose from: explore, develop, settle, consume and produce. Players pick one phase per turn (two phases in a two-player game). Then everyone plays only the chosen phases in phase order.  Players who chose that phase get an extra benefit.  At the end of each round, players with more than 10 cards discard down to 10 and a new round begins.  &lt;br /&gt;
&lt;br /&gt;
The game continues until any player has 12 cards in their tableau, or when the VP pool is exhausted. At the end of that round points are added up. The player with the most points is the winner!  &lt;br /&gt;
&lt;br /&gt;
In case of a tie, the player with the most goods on the board plus cards in hand wins.   &lt;br /&gt;
&lt;br /&gt;
Cards may generally be played into your tableau by &amp;quot;paying&amp;quot; for them by discarding other cards. For instance, a planet of cost 3 (the large number) requires you to discard 3 cards to place it. (The smaller number next to it is the number of VPs you earn from having that card in your tableau.)&lt;br /&gt;
&lt;br /&gt;
There are different types of planets:&lt;br /&gt;
 Production: A colored circle indicates that this planet generates the corresponding good during the production phase.&lt;br /&gt;
 Windfall: A white circle with a colored ring indicates that this planet generates a good immediately upon settling, but not during production.&lt;br /&gt;
 Non-producing worlds: Gray worlds never produce goods.&lt;br /&gt;
 Military: A red ring indicates that a planet cannot be settled by paying for it: instead, you need a sufficient military force (the red +X number present on some cards). No discards are needed in this case.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary of Phases&#039;&#039;&#039;&lt;br /&gt;
 Explore = draw 2 cards; keep 1, discard the other&lt;br /&gt;
 Develop = place and pay for a development&lt;br /&gt;
 Settle = place and pay for a world, receiving any windfall good as indicated&lt;br /&gt;
 Consume = use consume powers if possible, typically to discard goods for VPs. Note that once a consume power is activated, you must exhaust it (e.g. if you have 3 Novelty Goods, then if you trigger Consumer Markets to consume the first good, then the other two must also be consumed on Consumer Markets). &lt;br /&gt;
           To consume a good in the BGA interface, click on the world with the good, and then click on the world with the consume power. &lt;br /&gt;
 Produce = place a good on each world without a good that produces one&lt;br /&gt;
&lt;br /&gt;
Most cards indicate bonuses for certain phases; these are activated once they are in your tableau.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Bonuses&#039;&#039;&#039;&lt;br /&gt;
 These are the bonuses you gain for choosing each phase:&lt;br /&gt;
 Explore = draw 5 additional cards OR draw 1 additional card and keep 1 additional card&lt;br /&gt;
 Develop = discard 1 less card when paying for the development&lt;br /&gt;
 Settle = draw 1 card after settling a world&lt;br /&gt;
 Consume = Gain double victory points for consumed goods OR trigger a trade phase prior to Consume, which allows you to discard a good to draw cards equal to its trade value&lt;br /&gt;
 Produce = Produce a good on one windfall world that does not already have a good&lt;br /&gt;
&lt;br /&gt;
Note that in two-player games it is possible for one player to trigger both phase bonuses in Explore or Consume (e.g. in Explore, to draw 6 extra cards and keep 2), but the phase only happens once. It is not possible to trigger Produce twice. It is possible to trigger Develop or Settle twice, in which case the phase happens twice in a row.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary of Goods&#039;&#039;&#039;&lt;br /&gt;
 Yellow = Alien Tech (trade value = 5)&lt;br /&gt;
 Green = Genes (4)&lt;br /&gt;
 Brown = Rare Elements (3)&lt;br /&gt;
 Blue = Novelty Goods (2)&lt;br /&gt;
&lt;br /&gt;
== Expansion Rules: The Brink of War ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Prestige===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaining Prestige:&#039;&#039;&#039;&lt;br /&gt;
* Playing a card with a purple prestige symbol next to its point value provides 1 prestige to the owner when it is played.&lt;br /&gt;
* Various card powers provide prestige, typically as a result of taking another action, such as goods consumption. (Note: the Consume x2 action bonus does NOT double prestige gained using consume powers)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prestige Leader:&#039;&#039;&#039;&lt;br /&gt;
At the end of each phase, if one player has more total prestige than any other player, they take control of the Prestige Leader tile. The Prestige leader can also change hands immediately when a prestige leader spends prestige for an action, causing them to lose the lead. The prestige earned by the new leader in that phase and any subsequent phase while they remain prestige leader is counted as being &#039;&#039;on the tile&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
At the start of each round, if the leader has prestige &#039;&#039;on the tile&#039;&#039;, they remove all the prestige from the tile (it remains part of their personal supply) and receive 1 VP chip and 1 card. If the prestige leader has no prestige &#039;&#039;on the tile&#039;&#039; (because they didn&#039;t earn any new prestige in the last round), then they receive only the 1 VP chip and no cards.&lt;br /&gt;
&lt;br /&gt;
When there is a tie for the prestige leader, none of the tied players collect prestige &#039;&#039;on the tile&#039;&#039;, but all tied players will earn 1 VP chip at the start of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prestige at Game End&#039;&#039;&#039;&lt;br /&gt;
Each prestige chip is worth 1 VP at game end.&lt;br /&gt;
If a player has 15 or more prestige at the end of a round, the end of the game is triggered.&lt;br /&gt;
&lt;br /&gt;
===Prestige Search/Action Bonuses===&lt;br /&gt;
&lt;br /&gt;
Once per game, each player can use their prestige bonus card for &#039;&#039;either&#039;&#039; a search bonus OR an action bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Search Bonus&#039;&#039;&#039;: &lt;br /&gt;
A search bonus costs no prestige to use. Any player(s) declaring a search will get to execute the search action before any other phase is resolved in that round. The searching player first declares one of the 9 search categories. Then cards are revealed from the deck until a card matching the chosen category is found. The searching player can choose to take that card into their hand (ending the search action), or continue searching for a second matching card. If they continue to search for a second card, the second matching card &#039;&#039;must&#039;&#039; be taken, and the search ends.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Search Categories&#039;&#039;&#039; (Visual aid: https://boardgamegeek.com/image/693945/race-galaxy-brink-war)&lt;br /&gt;
 Developments that provide +1 or +2 military (ignore temporary or specialized military)&lt;br /&gt;
 Military Windfall worlds with 1 or 2 defense&lt;br /&gt;
 Windfall worlds with 1 or 2 cost&lt;br /&gt;
 Worlds (of any type) with a chromosome symbol (green X)&lt;br /&gt;
 Windfall or Production worlds that produce Alien goods (ignore other alien cards)&lt;br /&gt;
 Cards with Consume powers that consume 2 or more goods&lt;br /&gt;
 Military worlds with 5 or more defense&lt;br /&gt;
 6-cost Developments&lt;br /&gt;
 Cards with settle takeover or defense powers (can only be chosen if takeover rules are on)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prestige Action Bonus&#039;&#039;&#039;:&lt;br /&gt;
A prestige action bonus costs 1 prestige to use. The player may then choose an enhanced bonus for their phase selection. (In a 2-player game, the player may select a second phase as normal)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prestige Bonus Options&#039;&#039;&#039;&lt;br /&gt;
 Explore: draw +13 (into hand), discard 11 (keep +2)&lt;br /&gt;
 Explore: draw +9 (into hand), discard 6 (keep +3)&lt;br /&gt;
 Develop: -3 cost &lt;br /&gt;
 Settle: -3 cost and +2 military, draw card after settling&lt;br /&gt;
 Consume: Sell one good with +3 card draw AND 2x points for other goods consumed AND discard 0-2 cards for 1 VP each&lt;br /&gt;
 Consume: 3x VP for all goods consumed&lt;br /&gt;
 Produce: Draw 3, produce 2 windfall goods&lt;br /&gt;
&lt;br /&gt;
== New Worlds ==&lt;br /&gt;
&lt;br /&gt;
Race for the Galaxy: New Worlds Promo is a set of 6 new start worlds. They can be added to any game (base game or expansions).&lt;br /&gt;
 Star Nomad Raiders&lt;br /&gt;
 Industrial Robots&lt;br /&gt;
 Galactic Trade Emissaries&lt;br /&gt;
 Terraforming Colonists&lt;br /&gt;
 Abandoned Mine Squatters&lt;br /&gt;
 Gateway Station&lt;br /&gt;
&lt;br /&gt;
Image of the new start worlds: https://boardgamegeek.com/image/3884855&lt;/div&gt;</summary>
		<author><name>Fmoraes</name></author>
	</entry>
	<entry>
		<id>https://ar.doc.boardgamearena.com/index.php?title=Gamehelpbombay&amp;diff=3309</id>
		<title>Gamehelpbombay</title>
		<link rel="alternate" type="text/html" href="https://ar.doc.boardgamearena.com/index.php?title=Gamehelpbombay&amp;diff=3309"/>
		<updated>2019-01-06T19:52:35Z</updated>

		<summary type="html">&lt;p&gt;Fmoraes: Description of possible actions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The goal of Bombay is to have the most rupees at the end of the game. Players will earn rupees from buying the different colored silk bales from the trading posts and selling them in the cities, collecting City Tokens, Client Tokens and building Palaces.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players start their turn with 3 action tokens. Each type of action may be performed more than once (exception: buying silk bales). The possible actions and their costs are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Move&#039;&#039;&#039; to an adjacent intersection for 1 or 2 action tokens, depending on the intersection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buy&#039;&#039;&#039; a silk bale for 1 or 2 action tokens and 1 or 2 rupees, depending on the color / trading post. &#039;&#039;&#039;*You may only buy one silk bale each turn*&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sell&#039;&#039;&#039; a silk bale in a city for 1 action token.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build&#039;&#039;&#039; a Palace for 1 action token and 1 silk bale.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players may also &amp;quot;&#039;&#039;&#039;consolidate their fortune&#039;&#039;&#039;&amp;quot; and get 1 rupee from the bank instead of performing actions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selling&#039;&#039;&#039;: you receive rupees according to the demand of each city:&lt;br /&gt;
&lt;br /&gt;
Top - 4 rupees&lt;br /&gt;
&lt;br /&gt;
Middle - 3 rupees&lt;br /&gt;
&lt;br /&gt;
Bottom - 1 rupee and 1 Client Token.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bonus: yellow silk bales sell for 1 extra rupee and purple silk bales sell for 1 extra client token.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Palaces&#039;&#039;&#039;: you may spend any one silk bale to build a palace of your color in any intersection without a palace built and receive any bonus tokens at that location. Whenever an opponent goes to a spot with one of your palaces, you receive 1 rupee from the bank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus tokens&#039;&#039;&#039;: Client Token Bonus, City Token Bonus, 2 Rupees Bonus, Silk Bale Bonus (choose a silk bale from the leftmost market to get for free).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of the game, players receive rupees according to majority of &#039;&#039;&#039;Palaces + Client Tokens&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
2 player game: 1st = 4, 2nd = 0&lt;br /&gt;
&lt;br /&gt;
3 player game: 1st = 6, 2nd = 2, 3rd 0&lt;br /&gt;
&lt;br /&gt;
4 player game: 1st = 8, 2nd = 4, 3rd 2, 4th = 0&lt;br /&gt;
&lt;br /&gt;
5 player game: 1st = 8, 2nd = 6, 3rd 4, 4th = 2, 5th = 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;City Tokens&#039;&#039;&#039;: you receive one City Token of the color corresponding to that city when you sell a silk bale there for the first time, provided there are still tokens of that color left. Bonus City Tokens can also be gained by building a Palace in an intersection with such a token. You may only have one City Token of each color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of the game, players receive:&lt;br /&gt;
&lt;br /&gt;
0 rupees for 1 or 2 different City Tokens&lt;br /&gt;
&lt;br /&gt;
4 rupees for 3 different City Tokens&lt;br /&gt;
&lt;br /&gt;
8 rupees for 4 different City Tokens&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The player with the most rupees wins. Ties are broken by the number of Client Tokens.&lt;/div&gt;</summary>
		<author><name>Fmoraes</name></author>
	</entry>
	<entry>
		<id>https://ar.doc.boardgamearena.com/index.php?title=Gamehelpassyria&amp;diff=2745</id>
		<title>Gamehelpassyria</title>
		<link rel="alternate" type="text/html" href="https://ar.doc.boardgamearena.com/index.php?title=Gamehelpassyria&amp;diff=2745"/>
		<updated>2017-11-04T02:23:52Z</updated>

		<summary type="html">&lt;p&gt;Fmoraes: /* Summary of the game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Summary of the game ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GAME TURN&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
I - Farming:&amp;lt;br&amp;gt;&lt;br /&gt;
:	 A) Sowing: the first player draws 5 Food cards twice and places them in order&amp;lt;br&amp;gt;&lt;br /&gt;
:	 B) Harvest: in turn order, each player chooses one of the 2-card columns&amp;lt;br&amp;gt;&lt;br /&gt;
:	 C) New turn order: depending on the columns that are chosen, a new turn order arises&amp;lt;br&amp;gt;&lt;br /&gt;
II - Expansion: each player, in turn order, performs all of the actions below.&amp;lt;br&amp;gt;&lt;br /&gt;
:	 A) New huts: the player places a number of huts corresponding to the value of the Expansion of the current turn&amp;lt;br&amp;gt;&lt;br /&gt;
:	 B) Resupplying: using their cards, the player resupplies their huts&amp;lt;br&amp;gt;&lt;br /&gt;
:	 C) Famine: unsupplied huts are removed from the board&amp;lt;br&amp;gt;&lt;br /&gt;
:	 D) Wells: the player may place wells on the intersection of 3 hexagons on which they have huts&amp;lt;br&amp;gt;&lt;br /&gt;
:	 E) Revenue &amp;amp; prestige: the player earns camels and scores points&amp;lt;br&amp;gt;&lt;br /&gt;
III - Actions: each player, in turn order, spends their camels (totally or in part)&amp;lt;br&amp;gt;&lt;br /&gt;
:	 A) Build / extend a ziggurat &#039;&#039;(Cannot build on rivers or next to wells)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:	 B) Create intrigue in Assur&amp;lt;br&amp;gt;&lt;br /&gt;
:	 C) Make an offering to the gods &#039;&#039;(Up to 3 camels)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:	 D) Buy a Plow or Food card &#039;&#039;(You may never hold more than 1 Plow card. Only 1 Food card may be bought each turn)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
End of turn: If this is not the end of a Reign, place a new Expansion card. Otherwise, a Flood takes place.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FLOOD&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Floods mark the end of a Reign. The first Reign ends after 2 game turns. The second and third Reigns end after 3 turns.&lt;br /&gt;
:I) Flooding: each hut located on the river is removed&amp;lt;br&amp;gt;&lt;br /&gt;
:II) Assur: the players count their influence and score points depending on the Expansion cards of the current Reign &#039;&#039;(If tied, most huts wins. If still tied, higher hut wins)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:III) Dignitaries: the players score bonuses depending on the dignitaries on whose spaces they are placed &#039;&#039;(Higher: 1 to 8 points / Middle: a plow card / Lower: 1 camel per hut)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:IV) Offerings: the players multiply their position on the offerings tracks with the number of ziggurats they own on the board&amp;lt;br&amp;gt;&lt;br /&gt;
:V) Next reign : place the Bonus card (4-players); place a new Expansion card.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;END OF GAME&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of the 3rd Reign, players score 1 point per ziggurat tile, 1 point per Plow card and 1 point for each group of 2&lt;br /&gt;
remaining camels. &#039;&#039;(In case of a tie for first place, all tied players share victory)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;WITH 2 PLAYERS&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Influence in Assur: the player with the most influence wins all points from Expansion cards. The second player wins nothing in the 1st Reign, and the value of the lowest card in the other 2 Reigns.&lt;/div&gt;</summary>
		<author><name>Fmoraes</name></author>
	</entry>
	<entry>
		<id>https://ar.doc.boardgamearena.com/index.php?title=Gamehelpbombay&amp;diff=2205</id>
		<title>Gamehelpbombay</title>
		<link rel="alternate" type="text/html" href="https://ar.doc.boardgamearena.com/index.php?title=Gamehelpbombay&amp;diff=2205"/>
		<updated>2017-01-24T04:29:39Z</updated>

		<summary type="html">&lt;p&gt;Fmoraes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The goal of Bombay is to have the most rupees at the end of the game. Players will earn rupees from buying the different colored silk bales from the trading posts and selling them in the cities, collecting City Tokens, Client Tokens and building Palaces.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Palaces&#039;&#039;&#039;: you may spend any one silk bale to build a palace of your color in any intersection without a palace built and receive any bonus tokens at that location. Whenever an opponent goes to a spot with one of your palaces, you receive 1 rupee from the bank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus tokens&#039;&#039;&#039;: Client Token Bonus, City Token Bonus, 2 Rupees Bonus, Silk Bale Bonus (choose a silk bale from the leftmost market to get for free).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of the game, players receive rupees according to majority of &#039;&#039;&#039;Palaces + Client Tokens&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
2 player game: 1st = 4, 2nd = 0&lt;br /&gt;
&lt;br /&gt;
3 player game: 1st = 6, 2nd = 2, 3rd 0&lt;br /&gt;
&lt;br /&gt;
4 player game: 1st = 8, 2nd = 4, 3rd 2, 4th = 0&lt;br /&gt;
&lt;br /&gt;
5 player game: 1st = 8, 2nd = 6, 3rd 4, 4th = 2, 5th = 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;City Tokens&#039;&#039;&#039;: you receive one City Token of the color corresponding to that city when you sell a silk bale there for the first time, provided there are still tokens of that color left. Bonus City Tokens can also be gained by building a Palace in an intersection with such a token. You may only have one City Token of each color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of the game, players receive:&lt;br /&gt;
&lt;br /&gt;
0 rupees for 1 or 2 different City Tokens&lt;br /&gt;
&lt;br /&gt;
4 rupees for 3 different City Tokens&lt;br /&gt;
&lt;br /&gt;
8 rupees for 4 different City Tokens&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The player with the most rupees wins. Ties are broken by the number of Client Tokens.&lt;/div&gt;</summary>
		<author><name>Fmoraes</name></author>
	</entry>
	<entry>
		<id>https://ar.doc.boardgamearena.com/index.php?title=Gamehelpbombay&amp;diff=2204</id>
		<title>Gamehelpbombay</title>
		<link rel="alternate" type="text/html" href="https://ar.doc.boardgamearena.com/index.php?title=Gamehelpbombay&amp;diff=2204"/>
		<updated>2017-01-24T04:23:41Z</updated>

		<summary type="html">&lt;p&gt;Fmoraes: Created page with &amp;quot;The goal of Bombay is to have the most rupees at the end of the game. Players will earn rupees from selling the different colored silk bales in each city, collecting City Toke...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The goal of Bombay is to have the most rupees at the end of the game. Players will earn rupees from selling the different colored silk bales in each city, collecting City Tokens, Client Tokens and building Palaces.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Palaces&#039;&#039;&#039;: you may spend any one silk bale to build a palace of your color in any intersection without a palace built and receive any bonus tokens at that location. Whenever an opponent goes to a spot with one of your palaces, you receive 1 rupee from the bank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus tokens&#039;&#039;&#039;: Client Token Bonus, City Token Bonus, 2 Rupees Bonus, Silk Bale Bonus (choose a silk bale from the leftmost market to get for free).&lt;br /&gt;
&lt;br /&gt;
At the end of the game, players receive rupees according to majority of &#039;&#039;&#039;Palaces + Client Tokens&#039;&#039;&#039;:&lt;br /&gt;
2 player game: 1st = 4, 2nd = 0&lt;br /&gt;
3 player game: 1st = 6, 2nd = 2, 3rd 0&lt;br /&gt;
4 player game: 1st = 8, 2nd = 4, 3rd 2, 4th = 0&lt;br /&gt;
5 player game: 1st = 8, 2nd = 6, 3rd 4, 4th = 2, 5th = 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;City Tokens&#039;&#039;&#039;: you receive one City Token of the color corresponding to that city when you sell a silk bale there for the first time, provided there are still tokens of that color left. Bonus City Tokens can also be gained by building a Palace in an intersection with such a token. You may only have one City Token of each color.&lt;br /&gt;
&lt;br /&gt;
At the end of the game, players receive:&lt;br /&gt;
0 rupees for 1 or 2 different City Tokens&lt;br /&gt;
4 rupees for 3 different City Tokens&lt;br /&gt;
8 rupees for 4 different City Tokens&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The player with the most rupees wins. Ties are broken by the number of Client Tokens.&lt;/div&gt;</summary>
		<author><name>Fmoraes</name></author>
	</entry>
</feed>