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	<id>https://ar.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Urzamtg</id>
	<title>Board Game Arena - مساهمات المستخدم [ar]</title>
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	<updated>2026-10-16T22:03:24Z</updated>
	<subtitle>مساهمات المستخدم</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://ar.doc.boardgamearena.com/index.php?title=Gamehelprussianrailroads&amp;diff=2296</id>
		<title>Gamehelprussianrailroads</title>
		<link rel="alternate" type="text/html" href="https://ar.doc.boardgamearena.com/index.php?title=Gamehelprussianrailroads&amp;diff=2296"/>
		<updated>2017-03-29T18:10:49Z</updated>

		<summary type="html">&lt;p&gt;Urzamtg: Added dashes on the track point totals, added whitespace for readability in the website version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The number of rounds left is indicated by the number on the board revealed as the engineer tiles move.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Points are scored &#039;&#039;at the end of every round&#039;&#039; based on the extent of the different coloured tracks along each railroad &#039;as far as your locomotive can reach&#039; and the progress of the marker on the industry track. There are also some minor points earned from taking some of the engineer actions and from passing at the end of the round depending on player order.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Points per segment: &lt;br /&gt;
*Black - 0&lt;br /&gt;
*Grey - 1&lt;br /&gt;
*Brown - 2&lt;br /&gt;
*Natural - 4&lt;br /&gt;
*White - 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a ? token that will revalue the brown, natural and white tracks. There are doubler tiles that will double the value of each track that reaches a single section (can only be placed on the first railroad). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Points are scored &#039;&#039;at the end of the game&#039;&#039; for hiring the most engineers and for end game bonus cards. Note you must hire at least one engineer to qualify for the most engineers second place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tracks can only be laid along the railroad in colour order. Black &amp;gt; grey &amp;gt; brown &amp;gt; natural &amp;gt; white. Only one track can be placed on each railroad space. So you must move your black along to be able to move your grey and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some of the railroad spaces provide advantages when you reach them. Some of these only require track of a certain colour to reach the space, others require track and the locomotive to reach the space (indicated by the + locomotive icon).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The locomotive and factory tiles are double sided. All locomotives of each level have the same factory action on the reverse. You can only buy the least powerful locomotive level, so only a certain factory action will be available to start with. However once players start to discard locomotives as they replace them with more powerful ones later on then there will be more choice of factory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The factory actions on the back of the locomotives are:&lt;br /&gt;
# Score the number of engineers you have&lt;br /&gt;
# Build a locomotive or factory&lt;br /&gt;
# Perform a single worker action a second time&lt;br /&gt;
# Place two doublers&lt;br /&gt;
# Advance industry one space&lt;br /&gt;
# Gain 1 rouble&lt;br /&gt;
# Advance 2 tracks of any colour&lt;br /&gt;
# Score the sum of best 2 locomotive&lt;br /&gt;
# Score any end game bonus card immediately or score 10 points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Factory actions are performed when the industry marker passes the factory and can be performed twice if the second industry marker is on the track as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Four of the advantage spaces have a ? icon and there are 7 ? to choose from:&lt;br /&gt;
* Advance 4 tracks of any colour&lt;br /&gt;
* Advance 5 industry&lt;br /&gt;
* Place 3 doublers&lt;br /&gt;
* Re-evaluate the track scores&lt;br /&gt;
* Place the second industry marker on the industry track&lt;br /&gt;
* Place the Kiev medal&lt;br /&gt;
* Score an end game bonus card immediately and keep a different end game bonus card to score at the end of the game.&lt;/div&gt;</summary>
		<author><name>Urzamtg</name></author>
	</entry>
	<entry>
		<id>https://ar.doc.boardgamearena.com/index.php?title=Tips_secretmoon&amp;diff=2253</id>
		<title>Tips secretmoon</title>
		<link rel="alternate" type="text/html" href="https://ar.doc.boardgamearena.com/index.php?title=Tips_secretmoon&amp;diff=2253"/>
		<updated>2017-02-23T17:38:50Z</updated>

		<summary type="html">&lt;p&gt;Urzamtg: Created page with &amp;quot;== Character advice (from the official manual) ==  &amp;#039;&amp;#039;&amp;#039;The Princess&amp;#039;&amp;#039;&amp;#039;  The most important character in the Princess team. Given the Princess team loses if you are caught, you ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Character advice (from the official manual) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Princess&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The most important character in the Princess team.&lt;br /&gt;
Given the Princess team loses if you are caught, you&lt;br /&gt;
need to hide better than even the Wanderer, and many&lt;br /&gt;
will try to find you. However, the only one who&lt;br /&gt;
technically can capture you is the Minister, so don&#039;t&lt;br /&gt;
despair just because you&#039;re found. You can hide to&lt;br /&gt;
protect yourself, and try to accuse the remaining Guards&lt;br /&gt;
to buy time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Wanderer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game isn&#039;t over even if the Wanderer is captured,&lt;br /&gt;
so you can act somewhat fearlessly. You know who the&lt;br /&gt;
Princess is, and the rest of the players are almost all&lt;br /&gt;
Guards, so you can accuse them and deplete their&lt;br /&gt;
numbers. However, you do lose if both you and the&lt;br /&gt;
Princess are found, so if you want to play dauntlessly,&lt;br /&gt;
you need to hide the Princess well. Why not inspect the&lt;br /&gt;
Princess, just to fool the others?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Minister&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The most important character in the Minister team. Also,&lt;br /&gt;
the only one in the Minister team who can accuse&lt;br /&gt;
without risk, though accusing too much may draw&lt;br /&gt;
unwanted attention. You might want to start out with a&lt;br /&gt;
few Inspections. If you&#039;re found, hope for the Guards&#039;&lt;br /&gt;
protection and accuse the others in order to find the &lt;br /&gt;
Princess and the Wanderer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Guard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Guards are really weak. In spirit. As soon as you&lt;br /&gt;
are found, you faint and are captured.&lt;br /&gt;
But you can&#039;t go around just being afraid. You are not&lt;br /&gt;
alone. Use your numbers, and pin down the enemy.&lt;br /&gt;
Sometimes you will need to sacrifice yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Priestess&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In reality, you&#039;re the third member of the Princess team,&lt;br /&gt;
but if asked, you say the same thing as a Guard. To&lt;br /&gt;
mask the whereabouts of the Princess, you can start out&lt;br /&gt;
with hiding the first round to draw false suspicion, or&lt;br /&gt;
accuse Guards like the Wanderer would. In some ways,&lt;br /&gt;
the Priestess might be the most interesting character in&lt;br /&gt;
the game.&lt;/div&gt;</summary>
		<author><name>Urzamtg</name></author>
	</entry>
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