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(Created page with "=QUICK RULES REFERENCE= ==ROUND SEQUENCE AND PHASES== *I. Plan actions. *II. Resolve actions. *III. Refresh Patent Office and Junk Yard. ==LOCATION ACTIONS== *Back Alley: Choo...") |
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سطر ١: | سطر ١: | ||
=QUICK RULES REFERENCE= | ===QUICK RULES REFERENCE=== | ||
==ROUND SEQUENCE AND PHASES== | ====ROUND SEQUENCE AND PHASES==== | ||
*I. Plan actions. | *I. Plan actions. | ||
*II. Resolve actions. | *II. Resolve actions. | ||
*III. Refresh Patent Office and Junk Yard. | *III. Refresh Patent Office and Junk Yard. | ||
==LOCATION ACTIONS== | ====LOCATION ACTIONS==== | ||
*Back Alley: Choose 1 action from the following. The Action Token placed in the Back Alley cannot be used during the next planning phase. | *Back Alley: Choose 1 action from the following. The Action Token placed in the Back Alley cannot be used during the next planning phase. | ||
**Black Market (draw 3 New Parts and keep 1), | **Black Market (draw 3 New Parts and keep 1), | ||
سطر ١٢: | سطر ١٢: | ||
*Junk Yard: Take up to 2 Junk Parts, either from the parts next to the game or from the New Parts stack. | *Junk Yard: Take up to 2 Junk Parts, either from the parts next to the game or from the New Parts stack. | ||
*Workshop: Actions that may be used are Build, Dismantle, and Upgrade. | *Workshop: Actions that may be used are Build, Dismantle, and Upgrade. | ||
==REQUIREMENTS OF A COMPLETE AUTOMOBILE== | ====REQUIREMENTS OF A COMPLETE AUTOMOBILE==== | ||
* Each automobile requires a Motor, Fuel supply for each Motor, Steering, Gear and two Axles. | * Each automobile requires a Motor, Fuel supply for each Motor, Steering, Gear and two Axles. | ||
* Each type of part (electric, gasoline, steam) requires a Motor and Supply of same type. | * Each type of part (electric, gasoline, steam) requires a Motor and Supply of same type. | ||
* Each part on the top row requires a part on the bottom row and vice versa. | * Each part on the top row requires a part on the bottom row and vice versa. | ||
* Each Axle supports only the five parts surrounding it. | * Each Axle supports only the five parts surrounding it. | ||
==GAME END== | ====GAME END==== | ||
*There are not enough tiles to refill a location from the refill Stack. | *There are not enough tiles to refill a location from the refill Stack. | ||
OR | OR | ||
*One of the players has a complete automobile with at least twelve parts on it. | *One of the players has a complete automobile with at least twelve parts on it. | ||
==SCORING== | ====SCORING==== | ||
* VP according to Investors | * VP according to Investors | ||
* +1 VP for each part in one largest continuous area | * +1 VP for each part in one largest continuous area | ||
* -1 VP for each point of Volatility | * -1 VP for each point of Volatility |
مراجعة ١٤:١٨، ١٩ أبريل ٢٠١٣
QUICK RULES REFERENCE
ROUND SEQUENCE AND PHASES
- I. Plan actions.
- II. Resolve actions.
- III. Refresh Patent Office and Junk Yard.
LOCATION ACTIONS
- Back Alley: Choose 1 action from the following. The Action Token placed in the Back Alley cannot be used during the next planning phase.
- Black Market (draw 3 New Parts and keep 1),
- Espionage (steal a part from another player),
- or Union Muscle (move Action Token ahead or behind in a location).
- Patent Office: Take 1 New Part, either from the parts next to the game or from the New Parts stack.
- Junk Yard: Take up to 2 Junk Parts, either from the parts next to the game or from the New Parts stack.
- Workshop: Actions that may be used are Build, Dismantle, and Upgrade.
REQUIREMENTS OF A COMPLETE AUTOMOBILE
- Each automobile requires a Motor, Fuel supply for each Motor, Steering, Gear and two Axles.
- Each type of part (electric, gasoline, steam) requires a Motor and Supply of same type.
- Each part on the top row requires a part on the bottom row and vice versa.
- Each Axle supports only the five parts surrounding it.
GAME END
- There are not enough tiles to refill a location from the refill Stack.
OR
- One of the players has a complete automobile with at least twelve parts on it.
SCORING
- VP according to Investors
- +1 VP for each part in one largest continuous area
- -1 VP for each point of Volatility