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(Created page with "===goal=== The goal is to be the player who has the most squares of his colors. ===rules=== The game contains multicolored squares (red, blue. yellow and green) which appear ...")
 
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===goal===
==Goal==
The goal is to be the player who has the most squares of his colors.
The goal is to be the player who has the most squares of his color.


===rules===
==Rules==
The game contains multicolored squares (red, blue. yellow and green) which appear as 4 colored triangles on the square.
The game uses pieces of six types, where each piece is in shape of a square. The sides of each piece are colored with one of red, yellow, green, blue, so that a piece has one side for each color. Each "side" appears as a triangle.
Each player on his turn puts a multicolored square next to a square already on the board. The played square (which can be shifted to fit as requested, keeping the order of the colors the same) must be put in a way that creates at least on colored square (not necessarily your color). If it is not possible for the player to put down a square, the turn is passed to the next player.


It is also possible to have "non playable" squares which are created when 2 of the same color are connected to the same open square. This is also a strategy to prevent from your opponent from getting more squares of his color. (e.g. if there is a red triangle facing an empty square and i connect to that same empty square another red triangle from another side, the empty square cannot be played and all colors around the "non playable" square will not become squares and won't gain points).
Each player on his turn puts a square next to a square already on the board. The piece may be rotated, but not reflected. The sides coinciding with previous pieces on the board must match in color.


===ending the gsme===
It's possible for a blank square to be adjacent to two sides of the same color, blocking said square from being occupied (because there is no piece that has two sides of the same color).
When all playable squares have been played, the player with the most squares of his color wins the game.


HAVE A GOOD GAME!
When a player cannot put any piece, the turn is passed. In all other cases, the player must put some piece.
 
Due to the appearance of a side as a triangle, matched sides form a tilted square. Each of these squares scores a point for the person holding this color.
 
==Ending the game==
When no more piece can be put by any player, the player with the most squares of his color wins.
 
== Game preferences ==
 
The '''colorblind''' option available for this game enables an alternative setup displaying symbols on the tokens using the great color code designed by Miguel Neiva: [http://www.coloradd.net/code.asp ColorADD].
 
Learning the code is easy, just take a look at the following synthesis panel:
 
 
[[File:ColorADD.jpg]]
 
 
'''HAVE A GOOD GAME!'''

المراجعة الحالية بتاريخ ٠٦:٣٦، ١٢ يونيو ٢٠١٣

Goal

The goal is to be the player who has the most squares of his color.

Rules

The game uses pieces of six types, where each piece is in shape of a square. The sides of each piece are colored with one of red, yellow, green, blue, so that a piece has one side for each color. Each "side" appears as a triangle.

Each player on his turn puts a square next to a square already on the board. The piece may be rotated, but not reflected. The sides coinciding with previous pieces on the board must match in color.

It's possible for a blank square to be adjacent to two sides of the same color, blocking said square from being occupied (because there is no piece that has two sides of the same color).

When a player cannot put any piece, the turn is passed. In all other cases, the player must put some piece.

Due to the appearance of a side as a triangle, matched sides form a tilted square. Each of these squares scores a point for the person holding this color.

Ending the game

When no more piece can be put by any player, the player with the most squares of his color wins.

Game preferences

The colorblind option available for this game enables an alternative setup displaying symbols on the tokens using the great color code designed by Miguel Neiva: ColorADD.

Learning the code is easy, just take a look at the following synthesis panel:


ColorADD.jpg


HAVE A GOOD GAME!