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الفرق بين المراجعتين لصفحة: «Gamehelphypnosia»

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ط (die - singular; dice - plural (no such word as dices used as a noun))
سطر ٧: سطر ٧:
-1 board
-1 board


-2 dices
-2 dice


-24 pawns (4 pawns in 6 different colors)
-24 pawns (4 pawns in 6 different colors)
سطر ١٥: سطر ١٥:


Each player chooses a color and takes the 4 pawns of the same color, then puts those pawns on the 4 starting locations of that color.
Each player chooses a color and takes the 4 pawns of the same color, then puts those pawns on the 4 starting locations of that color.
Each player throws the 2 dices: the player getting the higher score begins the game.
Each player throws the 2 dice: the player getting the higher score begins the game.


'''Goal'''
'''Goal'''


The goal of Hypnosia is to bring pawns on the center of the board.
The goal of Hypnosia is to bring pawns on the center of the board.
The first player throws the 2 dices; then, he has to move 1 or 2 of his pawns as many locations as the number indicated by of each dices; for example, he gets 5 and 4: he can move 1 pawn of 5 locations and a second pawn of 4 locations, or only 1 pawn of 5+4=9 locations.
The first player throws the 2 dice; then, he has to move 1 or 2 of his pawns as many locations as the number indicated by of each die; for example, he gets 5 and 4: he can move 1 pawn of 5 locations and a second pawn of 4 locations, or only 1 pawn of 5+4=9 locations.
Important: a player must "burn" every points of the result of a dice, so that he can't stop his pawn before.
Important: a player must "burn" every points of the result of a die, so that he can't stop his pawn before.


'''How to move'''
'''How to move'''


Pawns can only move in a anti-clockwise way.
Pawns can only move in a anti-clockwise way.
Pawns leave their starting location when the player gets a score high enough with dices to allow his pawns to enter on the first circle (pawns must indeed move on the locations occupied by the other pawns); for example, the 1st pawn can enter on the circle with any score from 1 to 6, whereas the last one will enter on the circle with a score of 4 or more.
Pawns leave their starting location when the player gets a score high enough with a die to allow his pawns to enter on the first circle (pawns must indeed move on the locations occupied by the other pawns); for example, the 1st pawn can enter on the circle with any score from 1 to 6, whereas the last one will enter on the circle with a score of 4 or more.
   
   
Some locations are special (double-coloured): they permit a pawn to come on the next inner circle by crossing a "bridge".  
Some locations are special (double-coloured): they permit a pawn to come on the next inner circle by crossing a "bridge".  
A pawn must first stop on this location, and it's only then it can go on the next inner circle:
A pawn must first stop on this location, and it's only then it can go on the next inner circle:
-during the next turn
-during the next turn
-in the same turn if the pawn came on the special location with the result of the 1st dice.
-in the same turn if the pawn came on the special location with the result of the 1st die.
   
   


سطر ٥٤: سطر ٥٤:
To enter on the center, a player must:
To enter on the center, a player must:
-put a pawn on one of the 6 special locations surrounding the center.
-put a pawn on one of the 6 special locations surrounding the center.
-get a "1" with dices (because all points of dices must be "burnt", even there).
-get a "1" with a die (because all points of a die must be "burnt", even there).


The game ends:
The game ends:

مراجعة ٠٣:١٤، ٣ مايو ٢٠١٨

HYPNOSIA


Hypnosia is a strategy game designed for 2 to 6 players. Content:

-1 board

-2 dice

-24 pawns (4 pawns in 6 different colors)


Set up of the game

Each player chooses a color and takes the 4 pawns of the same color, then puts those pawns on the 4 starting locations of that color. Each player throws the 2 dice: the player getting the higher score begins the game.

Goal

The goal of Hypnosia is to bring pawns on the center of the board. The first player throws the 2 dice; then, he has to move 1 or 2 of his pawns as many locations as the number indicated by of each die; for example, he gets 5 and 4: he can move 1 pawn of 5 locations and a second pawn of 4 locations, or only 1 pawn of 5+4=9 locations. Important: a player must "burn" every points of the result of a die, so that he can't stop his pawn before.

How to move

Pawns can only move in a anti-clockwise way. Pawns leave their starting location when the player gets a score high enough with a die to allow his pawns to enter on the first circle (pawns must indeed move on the locations occupied by the other pawns); for example, the 1st pawn can enter on the circle with any score from 1 to 6, whereas the last one will enter on the circle with a score of 4 or more.

Some locations are special (double-coloured): they permit a pawn to come on the next inner circle by crossing a "bridge". A pawn must first stop on this location, and it's only then it can go on the next inner circle: -during the next turn -in the same turn if the pawn came on the special location with the result of the 1st die.


A pawn can't go on an outsider circle. Once the 2 moves done, the following player on his left does the same sequence of events.

Stacking pawns

A player can stack 2 pawns (2 being the maximum). To do so, he must move a pawn so that it will end his move on a location occupied by an other of his pawn. Now, those 2 pawns are stacked. This stack moves as a single pawn. For strategical reasons, a player can decide to dismantle a stack by moving only one of the pawn of the stack, the second one remaining on its location.

Capturing pawns

A player can remove opponent's pawn. To do so, he must move 1 of his pawn or a stack so that it will end his move on a location occupied by an opponent's pawn or stack; in this case, the opponent's pawn or stack is definitely removed from the game. -A stack can remove a single opponent pawn. -A stack can remove an opponent's stack. -A single pawn can't remove an opponent stack. Every opponent removed pawn gives 1 pt to the remover. Every controller of a removed pawn loses 1 pt.

End of the game/Victory

To enter on the center, a player must: -put a pawn on one of the 6 special locations surrounding the center. -get a "1" with a die (because all points of a die must be "burnt", even there).

The game ends: -as soon as there are 5 pawns on the center. -sooner if there are no more pawns on the board.

The 1st pawn coming on the center gives 5 points, the 2nd: 4 pts; the 3rd: 3 pts; the 4th: 2 pts and the 5th: 1 pt. If a stack comes in the center whereas there are already 4 pawns there, only one of them can enter. In case of a tie, the arrival order on the final location will be considered to decide the ranking of the tied players.