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Terminologies Controlled Squares: Squares that only you can play General Principles

Opening Control the centre Don't be dumb like many top players and place them at the edge of the board

Middlegame Place tiles with bridging potential as the priority Place tiles to increase the incomplete island liberties Aim to construct "fork"(chess terminology) structures to increase options for building bridges Aim to Increase the number of useful(being able to connect and/or build islands) controlled squares Force opponent to complete islands such that you gain control of important squares

Endgame just calculate like mad

General tactics zugzuang fork